Stations have always been places to dock. We're turning them into places to live, trade and defend. This preview video walks through the Station Services & Management View, now in design.
🗺️ Station overview. Zoom, pan and select modules on a live map of the whole station. It works on mobile too.
🔐 Zones and keys. Mark modules public, crew or private. Grant access by name or with a physical station key you can cut and revoke.
⛽ Unattended services. Docked ships can buy fuel and power with no operator present. Payments go into the station's vault.
💱 Currency exchange. Admins set the rates, so you can pay in any currency.
🏪 Station market. Players can open shops from docked ships or inside the station.
📋 Manifest and visibility. Admins choose who can see the crew and ship lists.
🛡️ Defense. Attack a station and you get a warning. Keep going and the turrets open fire, and you stay hostile until an admin pardons you. Whitelists and blacklists are included.
✂️ Split and rejoin. If a station breaks apart, both halves keep their settings. Weld them back together and everything reconnects. This is a work in progress and the design is still open.
Nothing here is final. If a feature matters to you, or something is missing, let us know in Discord.